AoeStats
← DschingisCrack

Fortress

510201622Analyzed
4v4 RM · 13h ago on Sep 29, 2026· 49m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1497
+9
🇺🇸 Spanish · United States
1405
+12
🇺🇸 Chinese · United States
1310
+16
🇺🇸 Varangians · United States
881
+95
🇲🇽 Saracens · Mexico
1306
-17
🇩🇪 Khmer · Germany
1305
-17
🇺🇸 Hindustanis · United States
1305
-17
🇺🇸 Sicilians · United States
1286
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 3,722 7:31 11:08 24:06 ⛏ Fast Castle
74 3,672 7:35 11:48 32:12 ⛏ Fast Castle
53 2,639 8:31 11:59 22:20 ⛏ Fast Castle
50 2,477 8:38 12:32 27:35 ⛏ Fast Castle
45 2,229 7:52 12:04 27:07 ⛏ Fast Castle
29 1,429 7:19 11:12 24:52 ⛏ Fast Castle
25 1,234 7:09 11:01 28:31 ⛏ Fast Castle
13 667 9:00 12:41 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,525 28,165 20,235 3,815 88,740 99,607
18,600 30,289 17,365 6,370 72,624 88,578
31,655 26,150 11,020 3,385 72,210 82,360
37,215 16,555 14,250 1,700 69,720 79,886
26,585 19,570 21,595 1,600 69,350 77,176
28,295 20,325 15,455 2,250 66,325 72,757
18,860 23,540 14,980 6,675 64,055 73,210
22,370 10,445 13,050 1,510 47,375 67,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.