AoeStats
← CHACAL

Arabia

510208015Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 57m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
919
+15
🇦🇷 Italians · Argentina
840
+19
🇺🇸 Varangians · United States
1089
-24
🇺🇸 Burgundians · United States
717
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,512 9:29 21:57 42:17 ⚔ Scout Rush
28 1,588 10:34 16:14 38:13 ⛏ Fast Castle
25 1,450 11:26 31:24 — ⚔ Drush
11 627 11:21 33:53 53:56

Resources

Player Food Wood Gold Stone Spent Collected
17,460 12,380 10,065 2,335 42,240 44,776
14,080 11,471 10,955 2,795 39,301 43,408
16,870 10,489 5,140 1,500 33,999 40,127
11,150 9,483 3,210 1,660 25,503 34,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.