AoeStats
← CHACAL

Arabia

510197942Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 52m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1080
+9
🇺🇸 Burgundians · United States
692
+25
936
-18
🇨🇱 Mongols · Chile
881
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,036 9:59 20:22 36:51 ⚔ M@A Rush
24 1,230 10:08 20:48 39:11 ⚔ Scout Rush
19 979 10:33 20:44 — ⛏ Fast Castle
11 588 12:09 39:42 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,665 11,085 12,770 2,930 49,450 55,176
9,555 7,682 5,285 1,500 24,022 24,306
7,880 7,733 2,810 160 18,583 20,497
7,005 5,090 3,155 1,560 16,810 18,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.