AoeStats
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Fortress

510187650Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 78m 23s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
931
+15
🇬🇧 Cumans · United Kingdom
922
+15
🇺🇸 Varangians · United States
1103
-23
🇺🇸 Burgundians · United States
699
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 3,256 7:28 11:59 32:40 ⛏ Fast Castle
21 1,637 8:05 15:46 39:38 ⚔ FC into Scouts
15 1,176 8:33 20:21 32:27
14 1,085 9:29 16:47 30:13 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
47,470 17,540 23,970 4,375 93,355 99,954
40,840 19,840 23,015 3,450 87,145 91,310
31,440 24,600 23,340 5,400 84,780 94,828
15,840 11,010 7,270 550 34,670 40,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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