AoeStats
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Oasis

510174302Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 45m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
821
+17
🇲🇽 Cumans · Mexico
769
+19
🇫🇷 Britons · France
734
+22
🇱🇻 Khmer · Latvia
884
-21
🇧🇾 Saxons · Belarus
868
-20
🇨🇦 Teutons · Canada
787
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,433 13:27 17:31 33:27 ⛏ Fast Castle
29 1,327 11:46 18:46 37:19 ⛏ Fast Castle
23 1,038 12:39 23:15 35:49 ⛏ Fast Castle
22 983 14:31 19:39 36:31 ⛏ Fast Castle
18 792 12:24 18:32 40:12 ⛏ Fast Castle
15 685 10:57 19:17 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,675 19,411 11,705 900 47,691 55,274
18,700 15,714 10,305 2,210 46,929 54,393
14,520 14,895 10,560 2,350 42,325 47,877
9,995 12,750 5,580 4,000 32,325 46,419
11,395 13,205 5,960 1,500 32,060 34,720
13,245 9,705 4,365 1,800 29,115 33,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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