AoeStats
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Arena

508983318Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 25m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
784
+11
🇨🇱 Huns · Chile
679
+16
🇺🇾 Byzantines · Uruguay
713
-15
🇧🇷 Danes · Brazil
644
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 605 10:41 15:07 — ⛏ Fast Castle
12 318 13:18 18:03 22:20 ◆ FC into Fast Imp
12 313 12:20 17:26 — ⛏ Fast Castle
9 223 11:37 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,920 3,825 870 850 11,465 13,889
4,080 2,890 890 850 8,710 10,430
3,880 2,730 1,090 750 8,450 8,524
4,025 2,305 1,050 0 7,380 9,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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