AoeStats
← OpulentSilver

Arabia

508560544Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 37m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
817
+9
🇺🇸 Burgundians · United States
813
+9
🇧🇷 Danes · Brazil
686
-10
🇲🇽 Wu · Mexico
634
-8
Player eAPM Actions Feudal Castle Imperial Opening
38 1,401 11:27 23:32 — ⚔ Archer Rush
19 717 11:08 22:02 36:30 ⚔ FC into Scouts
13 484 10:20 21:20 —
8 307 11:50 18:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,990 7,910 3,060 950 22,910 25,421
9,245 5,648 3,775 2,150 20,818 23,371
7,160 6,825 890 1,600 16,475 20,775
6,325 4,318 2,115 1,815 14,573 15,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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