AoeStats
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Arena

510669384Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 53m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1035
+15
🇦🇷 Italians · Argentina
968
+18
🇦🇺 Franks · Australia
938
+20
🇧🇷 Danes · Brazil
1033
-18
🇧🇷 Wei · Brazil
1017
-18
🇧🇷 Bohemians · Brazil
1006
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,012 12:36 16:09 33:01 ⛏ Fast Castle
36 1,929 10:25 14:36 29:54 ⚔ FC into Scouts
32 1,724 11:40 18:05 39:47 ⚔ Scout Rush
29 1,574 9:48 18:50 35:17 ⛏ Fast Castle
28 1,481 10:28 14:38 33:15 ⛏ Fast Castle
16 878 10:09 26:21 38:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,260 10,975 21,535 2,855 68,625 81,020
30,765 18,770 14,950 2,315 66,800 81,838
29,360 16,765 15,450 2,690 64,265 74,753
21,810 22,900 11,210 1,210 57,130 66,741
13,980 16,565 12,250 1,600 44,395 77,005
16,415 17,030 3,215 2,000 38,660 44,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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