AoeStats
← Dobby

African Clearing

510728693Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 32m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
1375
+15
🇮🇳 Magyars · India
1337
+16
🇷🇺 Varangians · Russia
1366
-16
🇳🇱 Khitans · Netherlands
1343
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,558 12:29 22:58 — ⚔ Scout Rush
41 1,334 13:23 17:36 — ⛏ Fast Castle
33 1,084 12:46 24:57 — ⚔ Scout Rush
31 999 14:47 25:36 —

Resources

Player Food Wood Gold Stone Spent Collected
7,840 4,948 3,200 315 16,303 15,936
7,540 5,441 1,905 410 15,296 16,939
6,665 3,906 1,280 850 12,701 12,320
4,755 5,169 1,120 935 11,979 11,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.