AoeStats
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Arena

510433562Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 71m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1171
+10
🇨🇦 Varangians · Canada
1040
+16
🇫🇷 Malians · France
950
+19
🇺🇸 Georgians · United States
1107
-18
🇺🇸 Britons · United States
1041
-15
🇺🇸 Bengalis · United States
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,646 11:00 14:38 32:01 ⛏ Fast Castle
36 2,609 10:48 14:32 32:20 ⛏ Fast Castle
28 2,024 11:58 16:27 34:51 ⛏ Fast Castle
24 1,698 11:34 16:01 30:32 ⛏ Fast Castle
24 1,722 10:49 15:12 30:09 ⛏ Fast Castle
24 1,738 11:47 15:49 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,660 31,880 27,810 4,150 116,500 133,577
42,870 34,930 24,705 5,550 108,055 129,711
55,360 31,455 13,295 5,305 105,415 115,439
29,050 46,175 19,665 3,555 98,445 123,144
28,250 28,004 11,015 4,505 71,774 80,339
26,985 19,840 17,930 4,250 69,005 110,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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