AoeStats
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Fortress

508029111Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 53m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1434
+11
🇨🇴 Khmer · Colombia
1296
+16
🇨🇦 Spanish · Canada
1269
+18
🇺🇾 Turks · Uruguay
1262
+18
🇺🇸 Saracens · United States
1378
-19
🇺🇸 Slavs · United States
1370
-18
🇺🇸 Lithuanians · United States
1323
-16
🇺🇸 Khmer · United States
1164
-10
Player eAPM Actions Feudal Castle Imperial Opening
72 3,887 7:55 12:36 23:52 ⛏ Fast Castle
63 3,374 8:10 11:49 27:29 ⛏ Fast Castle
38 2,013 7:02 21:33 30:07 ⛏ Fast Castle
37 2,001 7:37 11:44 27:15 ⛏ Fast Castle
31 1,651 9:57 13:43 17:33 ◆ FC into Fast Imp
25 1,317 9:38 14:41 50:02 ⛏ Fast Castle
25 1,354 8:01 12:05 27:44 ⛏ Fast Castle
21 1,143 7:57 16:14 21:02 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,135 37,915 30,720 5,435 95,205 119,145
31,770 29,395 27,265 5,050 93,480 113,837
25,970 29,650 18,200 1,590 75,410 95,585
27,510 26,670 10,730 4,215 69,125 92,568
33,190 18,785 13,470 1,400 66,845 78,260
19,300 11,645 21,125 85 52,155 52,807
19,985 13,495 16,040 1,170 50,690 58,399
21,250 14,383 10,095 2,980 48,708 59,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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