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African Clearing

510584772Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 48m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1607
+14
🇹🇼 Koreans · Taiwan
1575
+15
🇧🇷 Chinese · Brazil
1539
+17
🇻🇳 Mongols · Vietnam
1508
+18
🇦🇷 Berbers · Argentina
1628
-19
🇦🇹 Wei · Austria
1568
-16
🇨🇭 Chinese · Switzerland
1546
-16
🇨🇴 Huns · Colombia
1495
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,172 14:56 18:28 39:50 ⛏ Fast Castle
65 3,118 12:10 16:52 40:04 ⛏ Fast Castle
45 2,173 12:03 16:45 34:21 ⛏ Fast Castle
44 2,137 12:50 22:16 40:15 ⚔ Scout Rush
36 1,744 14:48 18:33 38:31 ⛏ Fast Castle
35 1,674 12:33 17:12 38:11 ⛏ Fast Castle
33 1,597 14:52 22:12 36:26 ⛏ Fish Boom FC
31 1,485 12:26 18:48 40:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,245 18,881 9,805 3,580 70,511 71,893
19,975 26,369 16,110 3,100 65,554 76,737
21,905 26,647 12,685 4,000 65,237 71,302
11,600 30,892 10,205 3,100 55,797 63,525
20,080 20,454 13,085 1,700 55,319 56,656
26,420 11,590 14,195 2,000 54,205 56,920
15,475 19,309 12,915 2,450 50,149 56,447
12,200 12,414 7,350 3,070 35,034 38,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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