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Arena

510129169Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 102m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Bengalis · Kazakhstan
1681
+15
🇷🇺 Danes · Russia
1665
+16
🇦🇲 Wei · Armenia
1604
+18
🇷🇺 Tupi · Russia
1582
+19
🇨🇿 Celts · Czechia
1737
-20
🇹🇼 Japanese · Taiwan
1681
-18
1607
-15
🇹🇼 Persians · Taiwan
1598
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 5,984 9:57 14:19 28:45 ⛏ Fast Castle
56 5,735 10:31 14:25 31:57 ⚔ FC into Scouts
54 5,548 10:43 14:47 30:19 ⛏ Fast Castle
51 5,260 11:18 14:56 28:19 ⛏ Fast Castle
48 4,920 8:50 17:49 30:23 ⚔ FC into Scouts
41 4,176 10:51 14:54 31:55 ⛏ Fast Castle
40 4,073 10:51 14:51 30:15 ⛏ Fast Castle
36 3,719 10:47 14:48 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
173,140 45,195 76,035 2,730 297,100 302,282
92,170 90,870 59,775 21,980 264,795 278,993
94,515 94,620 51,575 5,150 245,860 265,578
132,470 24,150 44,930 1,945 203,495 218,819
130,570 37,790 29,850 4,295 202,505 227,140
91,510 78,060 20,370 2,960 192,900 199,075
81,540 67,000 29,045 8,610 186,195 211,522
62,155 39,715 71,155 3,945 176,970 230,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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