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Lombardia

509721179Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 24m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1786
+10
🇫🇷 Varangians · France
1749
+12
🇫🇷 Hindustanis · France
1748
+12
🇫🇷 Saracens · France
1480
+22
🇹🇼 Mongols · Taiwan
1705
-16
🇹🇼 Saracens · Taiwan
1651
-14
1633
-13
🇹🇼 Persians · Taiwan
1616
-13
Player eAPM Actions Feudal Castle Imperial Opening
103 2,563 8:34 — — ⚔ Scouts into Towers
96 2,396 8:41 — — ⚔ Archers into Towers
70 1,743 8:27 22:25 — ⚔ Scout Rush
65 1,611 8:09 — — ⚔ Scout Rush
63 1,583 11:25 14:54 — ⛏ Fast Castle
58 1,442 9:32 22:05 — ⚔ Archer Rush
41 1,028 9:39 — — ⚔ Scout Rush
40 994 11:54 15:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,250 4,459 400 0 14,109 14,447
4,635 4,853 3,360 255 13,103 13,706
6,750 4,581 250 495 12,076 13,520
5,300 4,261 775 1,035 11,371 12,215
4,410 4,320 2,570 0 11,300 11,903
6,420 3,187 350 500 10,457 11,316
5,510 2,901 50 125 8,586 8,450
4,355 3,163 50 125 7,693 8,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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