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Arena

509381311Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1597
+10
1559
+11
🇹🇼 Celts · Taiwan
1536
+12
🇩🇪 Danes · Germany
1513
+13
🇭🇰 Mapuche · Hong Kong SAR China
1470
-12
🇨🇳 Spanish · China
1460
-12
🇬🇧 Danes · United Kingdom
1456
-12
1400
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 3,382 10:33 14:41 39:17 ⛏ Fast Castle
53 2,418 11:07 15:26 36:01 ⛏ Fast Castle
50 2,287 10:58 14:53 34:10 ⛏ Fast Castle
50 2,268 13:09 17:03 22:10 ◆ FC into Fast Imp
45 2,069 10:32 14:38 32:59 ⛏ Fast Castle
35 1,619 9:07 20:35 36:34 ⛏ Fast Castle
29 1,333 10:03 13:41 — ⛏ Fast Castle
28 1,287 10:03 13:59 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,635 15,535 16,070 405 66,645 77,268
24,165 25,740 8,520 1,050 59,475 64,447
25,210 19,685 11,275 2,205 58,375 63,250
23,625 19,600 7,835 2,160 53,220 55,273
18,875 12,300 9,360 1,690 42,225 46,597
16,805 9,973 11,885 3,125 41,788 47,938
12,175 14,855 10,240 2,180 39,450 48,263
8,995 6,141 1,725 1,065 17,926 19,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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