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Black Forest

509375389Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 14m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1566
+14
🇩🇪 Spanish · Germany
1564
+14
🇦🇷 Byzantines · Argentina
1548
+14
🇺🇦 Jurchens · Ukraine
1541
+15
🇨🇳 Khmer · China
1616
-18
🇹🇼 Persians · Taiwan
1552
-16
🇭🇰 Mongols · Hong Kong SAR China
1476
-13
🇨🇳 Teutons · China
1417
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 905 10:49 — — ⛏ Fish Boom
53 782 10:07 14:09 — ⛏ Fish Boom FC
50 733 11:26 — —
39 578 10:14 — — ⚔ Tower Rush
37 541 — — —
37 550 — — — ⛏ Fish Boom
32 477 11:03 — — ⛏ Fish Boom FC
25 368 11:08 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,550 250 0 6,100 6,139
2,800 2,300 250 0 5,350 5,829
2,975 1,815 200 0 4,990 5,231
2,550 2,176 50 0 4,776 5,123
2,250 1,003 0 140 3,393 3,477
1,900 865 50 405 3,220 3,235
1,850 831 50 0 2,731 3,262
1,350 277 50 0 1,677 1,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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