AoeStats
← Whitebear

Nomad

510851671Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1312
+16
🇧🇷 Japanese · Brazil
1302
+27
🇺🇸 Bohemians · United States
1284
+17
🇩🇪 Italians · Germany
1335
-17
🇩🇪 Ethiopians · Germany
1298
-16
🇨🇴 Berbers · Colombia
1291
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,203 13:29 17:17 38:22 ⛏ Fish Boom FC
46 2,151 14:46 22:07 — ⚔ Fish Boom into Scouts into Skirms
44 2,083 13:12 20:13 39:22 ⛏ Fish Boom FC
33 1,554 14:12 20:16 37:21 ⛏ Fish Boom FC
25 1,158 13:32 17:37 39:45 ⛏ Fish Boom FC
21 980 13:45 17:21 35:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,895 17,530 11,025 2,250 51,700 55,998
15,820 22,392 8,710 3,600 50,522 55,523
14,950 18,112 5,825 3,205 42,092 52,463
13,885 15,007 6,585 4,060 39,537 45,259
11,155 13,184 4,930 3,350 32,619 33,718
7,445 10,873 2,185 1,900 22,403 24,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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