AoeStats
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Arena

510749997Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 43m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1400
+13
🇨🇳 Malay · China
1396
+13
🇨🇳 Malay · China
1362
-14
🇨🇳 Persians · China
1297
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,446 11:03 14:48 30:18 ⛏ Fast Castle
31 1,369 10:23 14:18 27:28 ⛏ Fast Castle
28 1,241 10:36 14:31 30:52 ⛏ Fast Castle
20 858 8:27 14:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,520 15,835 16,620 2,250 65,225 71,365
24,460 18,285 9,605 3,250 55,600 62,507
16,025 11,670 6,040 1,325 35,060 37,288
10,625 5,550 3,430 2,050 21,655 22,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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