AoeStats
← UncleRambo69

Arena

510813811Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 57m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1416
+14
🇹🇷 Bohemians · Türkiye
1388
+15
🇹🇷 Franks · Türkiye
1239
+21
🇮🇳 Teutons · India
1442
-20
🇳🇿 Persians · New Zealand
1374
-17
🇫🇷 Vietnamese · France
1266
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,614 10:51 14:27 28:09 ⛏ Fast Castle
44 2,482 10:34 14:37 34:02 ⛏ Fast Castle
36 2,025 10:55 14:09 27:45 ⛏ Fast Castle
34 1,937 9:38 14:15 42:06 ⛏ Fast Castle
33 1,903 9:46 13:46 32:29 ⛏ Fast Castle
30 1,698 9:26 23:07 42:22 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
52,275 20,690 35,120 2,350 110,435 115,968
22,720 53,605 27,200 3,970 107,495 118,358
28,465 35,330 16,300 3,650 83,745 95,584
29,400 14,255 19,165 5,550 68,370 80,039
27,245 23,195 8,270 2,685 61,395 66,910
22,680 27,555 6,945 1,295 58,475 73,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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