AoeStats
← UncleRambo69

African Clearing

510804557Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 48m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Varangians · Egypt
1344
+17
🇪🇬 Dravidians · Egypt
1342
+17
🇮🇳 Huns · India
1463
-21
🇫🇷 Mongols · France
1279
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,087 12:00 23:41 47:41 ⚔ Scout Rush
49 2,402 14:09 17:45 38:25 ⛏ Fast Castle
41 2,008 14:25 19:20 39:45 ⛏ Fast Castle
30 1,440 13:01 20:53 —

Resources

Player Food Wood Gold Stone Spent Collected
21,260 22,312 5,280 1,250 50,102 58,739
19,945 13,572 10,555 950 45,022 50,913
18,930 13,194 9,225 2,750 44,099 44,393
18,465 9,699 4,000 2,100 34,264 36,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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