AoeStats
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Arena

510703241Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 41m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Koreans · Norway
1219
+28
🇨🇳 Maya · China
1187
+15
🇦🇷 Turks · Argentina
1167
+16
🇵🇱 Britons · Poland
1140
+17
🇦🇺 Hindustanis · Australia
1223
-17
🇦🇺 Varangians · Australia
1219
-18
1123
-14
🇨🇦 Mongols · Canada
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 933 9:53 14:13 — ⛏ Fast Castle
21 860 11:27 16:08 32:29 ⛏ Fast Castle
4 172 — — —
4 145 — — —
3 132 — — —
3 108 — — —
2 80 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,345 9,740 6,690 950 32,725 45,232
4,050 4,720 1,555 2,150 12,475 17,527
500 100 50 0 650 1,024
500 100 0 0 600 542
150 150 0 0 300 169
150 100 0 0 250 323
100 100 0 0 200 195
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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