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Black Forest

510576372Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1173
+15
🇧🇩 Teutons · Bangladesh
1132
+17
🇵🇱 Bulgarians · Poland
1122
+18
🇷🇴 Persians · Romania
1111
+18
🇦🇷 Vikings · Argentina
1183
-18
🇮🇳 Varangians · India
1175
-18
🇨🇳 Turks · China
1165
-17
🇻🇳 Mongols · Vietnam
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,929 10:37 25:55 35:59 ⚔ Archer Rush
38 1,895 12:08 15:54 33:53 ⛏ Fast Castle
29 1,459 11:51 24:27 40:13 ⚔ Drush FC
29 1,460 19:32 23:49 — ⛏ Fast Castle
25 1,256 11:51 17:43 30:45 ⛏ Fast Castle
20 995 12:20 18:39 33:02 ⛏ Fish Boom FC
19 972 11:19 17:54 29:12 ⛏ Fast Castle
19 933 11:37 16:27 22:19 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,180 17,380 17,670 1,875 74,105 85,665
31,410 20,065 15,800 3,000 70,275 81,272
31,245 22,955 10,610 2,680 67,490 82,419
24,915 13,420 18,240 2,550 59,125 62,640
28,930 11,435 13,795 1,550 55,710 70,722
24,855 17,676 7,100 3,930 53,561 64,791
13,650 16,636 12,225 460 42,971 49,910
7,705 6,154 560 305 14,724 15,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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