AoeStats
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Arabia

510002097Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1259
+15
🇻🇪 Saracens · Venezuela
1216
+17
🇨🇦 Ethiopians · Canada
1254
-17
🇨🇦 Varangians · Canada
1212
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 2,834 10:09 23:33 — ⚔ Archers into Skirms
39 1,556 10:29 23:23 — ⚔ Archer Rush
38 1,514 11:43 16:19 36:09 ⚔ Drush FC
24 977 9:26 24:27 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,970 6,950 9,635 750 33,305 34,197
8,825 8,665 6,900 105 24,495 25,604
10,420 6,537 2,900 2,825 22,682 23,402
7,080 8,810 4,690 100 20,680 21,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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