AoeStats
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Arena

509769045Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 43m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1136
+16
🇺🇸 Lithuanians · United States
1129
+16
🇺🇸 Italians · United States
1009
+21
🇺🇸 Dravidians · United States
1219
-21
🇺🇸 Khmer · United States
1080
-16
🇺🇸 Armenians · United States
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,106 10:23 14:20 29:51 ⛏ Fast Castle
41 1,810 12:05 16:01 31:13 ⛏ Fast Castle
38 1,653 10:19 14:15 28:15 ⛏ Fast Castle
33 1,467 10:11 14:49 31:53 ⛏ Fast Castle
23 1,001 10:30 19:53 36:18 ⛏ Fast Castle
19 814 11:49 17:19 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,730 24,880 18,010 855 75,475 82,853
23,000 14,135 10,435 4,200 51,770 57,505
14,475 19,360 12,385 3,000 49,220 59,889
14,080 17,450 9,430 2,250 43,210 48,209
12,340 14,795 9,000 850 36,985 47,789
14,485 12,965 5,895 2,820 36,165 38,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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