AoeStats
← schmeno

Arena

509749779Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1152
+12
🇺🇸 Saxons · United States
1016
+18
🇵🇪 Italians · Peru
1076
-16
🇦🇷 Goths · Argentina
1049
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,016 10:18 14:05 26:36 ⛏ Fast Castle
37 1,699 10:21 15:01 29:03 ⛏ Fast Castle
28 1,276 13:06 20:19 31:16 ⛏ Fast Castle
20 916 10:06 18:54 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,470 22,265 15,270 5,000 61,005 75,938
28,595 12,850 11,415 1,215 54,075 62,770
19,535 19,620 10,660 3,650 53,465 62,252
13,975 14,820 11,140 2,300 42,235 43,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.