AoeStats
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Arena

509740362Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1115
+15
🇩🇪 Franks · Germany
1114
+15
🇺🇸 Saxons · United States
1170
-18
🇺🇸 Saxons · United States
1028
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,014 10:07 15:10 28:26 ⛏ Fast Castle
40 2,032 10:28 14:46 30:43 ⛏ Fast Castle
30 1,534 11:08 18:13 31:20 ⛏ Fast Castle
16 795 12:09 16:38 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,605 15,835 22,720 4,850 74,010 85,430
24,370 17,563 15,210 3,950 61,093 70,154
25,035 16,250 13,000 3,925 58,210 63,786
24,565 18,240 12,500 950 56,255 66,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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