AoeStats
← schmeno

Arena

509733269Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1155
+15
🇺🇸 Saxons · United States
1007
+21
🇦🇷 Bohemians · Argentina
1239
-23
🇦🇷 Spanish · Argentina
996
-34
Player eAPM Actions Feudal Castle Imperial Opening
52 2,316 10:17 14:07 27:09 ⛏ Fast Castle
45 1,989 10:12 14:10 32:46 ⛏ Fast Castle
38 1,668 10:39 14:55 38:48 ⛏ Fast Castle
24 1,066 10:14 15:10 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,875 15,755 10,995 3,475 45,100 55,402
11,590 16,220 8,350 1,500 37,660 41,541
13,785 8,365 7,890 2,830 32,870 36,083
11,845 7,985 5,035 1,500 26,365 28,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.