AoeStats
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Oasis

507832238Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 22m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1234
+11
🇺🇸 Jurchens · United States
1190
+13
🇺🇸 Franks · United States
1146
+15
🇹🇷 Romans · Türkiye
1167
-14
🇹🇷 Wei · Türkiye
1116
-13
🇹🇷 Khmer · Türkiye
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,082 8:44 20:34 — ⚔ Scout Rush
43 973 11:22 15:15 — ⛏ Fast Castle
38 863 11:34 17:09 — ⛏ Fast Castle
24 546 11:43 20:24 — ⛏ Fast Castle
23 517 12:21 18:03 — ⚔ FC into Skirms
21 475 10:36 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,425 3,173 1,230 650 9,478 9,662
4,770 3,318 300 870 9,258 9,777
4,870 3,429 350 200 8,849 10,816
4,080 3,313 510 325 8,228 8,949
4,175 2,520 900 0 7,595 8,754
4,150 2,615 300 0 7,065 8,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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