AoeStats
← schmeno

Arabia

507828563Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 22m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1218
+16
🇺🇸 Franks · United States
1172
+18
🇺🇸 Ethiopians · United States
1126
+20
🇬🇾 Bohemians · Guyana
1236
-19
🇺🇸 Magyars · United States
1217
-18
🇦🇷 Persians · Argentina
1196
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 1,518 10:27 — — ⚔ Archer Rush
56 1,255 10:15 — — ⚔ Scout Rush
38 867 10:01 20:26 — ⚔ Archer Rush
29 657 11:30 — — ⚔ Scout Rush
25 558 8:53 19:21 — ⚔ Scout Rush
23 512 10:02 14:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,060 4,295 1,425 0 9,780 10,027
4,695 3,966 680 225 9,566 9,774
3,825 2,734 755 650 7,964 8,038
3,290 2,908 150 120 6,468 8,158
3,630 2,443 250 0 6,323 8,155
3,235 2,596 50 0 5,881 7,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.