Arabia
506568429Analyzed3v3 RM
·
20d ago on Sep 14, 2026·
39m 27s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
SparMankus
106 units ordered
Knight103
Scout Cavalry2
Monk1
First military 11:09 — Scout Cavalry
Kosako
73 units ordered
Steppe Lancer47
Elite Skirmisher18
Skirmisher7
Camel Scout1
First military 13:54 — Skirmisher
[Inkas'A] Q-NEO
70 units ordered
Crossbowman29
Archer21
Arbalester19
Monk1
First military 12:36 — Archer
Tired Cock
41 units ordered
Knight41
First military 16:26 — Knight
r smothers
193 units ordered
Crossbowman144
Archer49
First military 12:40 — Archer
schmeno
118 units ordered
Crossbowman61
Arbalester44
Archer10
Monk2
Spearman1
First military 10:56 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
SparMankus’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6
Kosako’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
[Inkas'A] Q-NEO’s army and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Tired Cock’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
r smothers’s army and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
schmeno’s army and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3