AoeStats
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Arabia

506568429Analyzed
3v3 RM · 20d ago on Sep 14, 2026· 39m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
1187
+16
🇵🇪 Franks · Peru
1182
+17
🇵🇪 Khitans · Peru
1134
+19
🇺🇸 Maya · United States
1235
-19
🇺🇸 Franks · United States
1190
-17
🇺🇸 Ethiopians · United States
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 2,422 9:10 19:51 33:28 ⚔ Archer Rush
39 1,539 10:22 23:32 — ⚔ Archer Rush
37 1,458 11:32 15:47 — ⛏ Fast Castle
33 1,283 10:17 21:42 35:27 ⚔ Archer Rush
30 1,183 9:35 17:45 39:13 ⛏ Fast Castle
19 769 10:39 20:19 35:41 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,310 7,815 9,345 200 36,670 41,411
8,500 12,826 9,460 950 31,736 33,130
11,825 10,427 5,830 300 28,382 31,246
9,710 10,369 8,000 10 28,089 31,152
14,390 7,894 5,065 200 27,549 30,725
8,610 5,963 3,525 3,450 21,548 23,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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