AoeStats
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Arena

504147323Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 29m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1258
+13
🇺🇸 Cumans · United States
1217
+14
🇺🇸 Magyars · United States
966
+25
🇺🇸 Britons · United States
1245
-20
🇺🇸 Franks · United States
1194
-18
🇺🇸 Hindustanis · United States
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,080 10:30 14:53 — ⛏ Fast Castle
31 914 9:48 19:49 — ⛏ Fast Castle
30 897 9:32 23:17 — ⚔ Scout Rush
29 855 10:28 16:48 — ⛏ Fast Castle
29 870 11:10 15:12 — ⛏ Fast Castle
20 598 11:33 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,775 7,475 2,880 850 22,980 24,251
8,740 4,780 1,510 2,085 17,115 20,113
8,660 7,010 1,200 200 17,070 18,128
8,605 5,130 3,030 200 16,965 17,322
7,200 6,418 1,090 950 15,658 19,076
6,700 6,188 880 1,180 14,948 16,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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