AoeStats
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Team Islands

503202482Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 141m 40s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1225
+11
🇺🇸 Saracens · United States
1157
+14
🇨🇭 Teutons · Switzerland
1120
-13
🇨🇭 Persians · Switzerland
1120
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 6,258 12:40 19:26 30:42 ⛏ Fish Boom into Galleys FC
35 4,965 11:45 19:07 36:30 ⛏ Fish Boom into Galleys FC
19 2,674 13:29 19:23 34:30 ⛏ Fish Boom into Fire Galleys FC
16 2,280 12:46 18:14 33:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,695 102,985 56,925 7,275 202,880 204,992
43,390 70,595 59,475 5,700 179,160 180,492
47,850 71,265 41,020 4,850 164,985 165,673
15,770 93,065 47,725 3,470 160,030 164,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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