AoeStats
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Arena

509805867Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 67m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Danes · Ecuador
898
+17
🇹🇼 Spanish · Taiwan
896
+17
🇵🇪 Lithuanians · Peru
876
+18
🇨🇱 Portuguese · Chile
966
-20
🇨🇱 Magyars · Chile
964
-19
🇨🇱 Chinese · Chile
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,017 11:38 16:12 33:35 ⛏ Fast Castle
33 2,238 9:30 17:12 31:32 ⛏ Fast Castle
31 2,080 10:05 14:11 34:38 ⛏ Fast Castle
23 1,527 12:38 26:30 47:28 ⚔ Tower Rush
21 1,425 13:13 17:14 35:12 ⛏ Fast Castle
21 1,426 11:58 25:41 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,885 21,755 10,550 5,020 90,210 112,192
30,435 28,665 25,765 3,060 87,925 92,673
23,150 37,960 21,680 4,510 87,300 91,994
32,295 26,734 16,860 6,070 81,959 95,329
41,750 19,400 13,245 3,650 78,045 103,875
25,195 30,628 9,490 400 65,713 71,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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