AoeStats
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Arena

510661951Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 50m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1025
+14
🇦🇷 Huns · Argentina
991
+16
🇨🇱 Romans · Chile
981
+16
🇨🇱 Persians · Chile
981
+16
🇺🇸 Varangians · United States
1043
-17
🇺🇸 Berbers · United States
992
-16
🇨🇦 Georgians · Canada
991
-16
🇦🇷 Goths · Argentina
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,879 10:34 17:30 35:24 ⛏ Fast Castle
38 1,908 10:43 15:42 30:03 ⛏ Fast Castle
33 1,675 11:17 18:25 35:56 ⛏ Fast Castle
31 1,562 11:04 15:13 32:41 ⛏ Fast Castle
29 1,475 11:01 15:16 28:53 ⛏ Fast Castle
21 1,052 13:09 20:45 35:46 ⛏ Fast Castle
17 841 12:51 17:45 31:10 ⛏ Fast Castle
14 729 11:04 19:21 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,975 10,475 15,385 6,150 71,985 81,501
23,465 15,575 19,490 3,550 62,080 81,311
27,685 15,157 6,810 4,350 54,002 58,081
16,780 20,621 9,990 1,690 49,081 60,943
22,055 12,131 9,480 900 44,566 49,100
14,870 13,420 8,900 1,135 38,325 72,317
17,080 12,365 4,520 3,350 37,315 43,297
16,800 8,270 7,305 2,875 35,250 50,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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