AoeStats
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African Clearing

510402894Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 50m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
973
+16
🇨🇳 Mongols · China
970
+16
🇺🇸 Berbers · United States
935
+18
🇲🇽 Vikings · Mexico
929
+18
🇦🇷 Sicilians · Argentina
1038
-20
🇦🇷 Khmer · Argentina
1006
-18
🇦🇷 Japanese · Argentina
928
-15
🇦🇷 Portuguese · Argentina
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,117 14:31 18:27 37:06 ⛏ Fish Boom FC
39 1,970 13:24 21:45 42:10 ⛏ Fast Castle
25 1,279 16:30 23:24 48:46 ⛏ Fast Castle
25 1,268 15:56 20:25 43:42 ⛏ Fast Castle
22 1,124 14:48 22:02 — ⚔ Towers into Scouts FC
21 1,073 13:33 24:25 — ⚔ Scout Rush
21 1,066 15:25 19:15 48:17 ⛏ Fast Castle
16 816 16:48 27:33 50:09

Resources

Player Food Wood Gold Stone Spent Collected
19,500 20,825 14,015 4,330 58,670 71,988
20,520 16,915 11,405 2,675 51,515 60,988
17,425 13,720 9,480 3,055 43,680 46,267
13,155 14,830 7,350 2,150 37,485 42,640
19,430 7,753 7,475 850 35,508 43,148
14,800 10,685 2,065 1,585 29,135 37,385
9,030 9,780 3,045 1,050 22,905 32,984
11,300 5,850 1,290 1,520 19,960 21,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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