AoeStats
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African Clearing

510728877Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 26m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1550
+14
🇫🇷 Persians · France
1458
+17
🇧🇷 Varangians · Brazil
1509
-16
🇧🇷 Italians · Brazil
1474
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,114 12:24 16:31 — ⛏ Fast Castle
37 982 12:19 16:27 — ⛏ Fast Castle
34 925 13:29 17:50 — ⛏ Fast Castle
25 665 14:02 18:29 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,015 3,844 1,275 400 12,534 12,496
5,000 3,684 2,100 1,300 12,084 11,909
4,200 3,469 1,490 200 9,359 10,037
4,730 2,920 1,360 300 9,310 9,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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