AoeStats
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African Clearing

510726003Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 28m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1535
+15
🇫🇷 Persians · France
1439
+19
🇧🇷 Varangians · Brazil
1527
-18
🇧🇷 Italians · Brazil
1490
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,070 13:04 23:33 — ⚔ Scout Rush
35 988 11:33 22:29 — ⚔ Archer Rush
34 949 13:31 17:17 — ⛏ Fast Castle
25 688 12:31 25:15 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,280 3,939 1,940 200 13,359 13,556
6,855 4,673 1,185 400 13,113 13,820
4,100 4,195 1,850 1,225 11,370 11,202
3,550 3,501 615 225 7,891 8,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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