AoeStats
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Arena

508762875Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 32m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1265
+10
🇺🇸 Franks · United States
1032
+20
🇺🇸 Hindustanis · United States
1130
-15
🇺🇸 Danes · United States
1119
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,305 11:20 15:50 32:06 ⛏ Fast Castle
37 1,200 11:06 15:11 — ⛏ Fast Castle
29 950 11:30 15:29 — ⛏ Fast Castle
23 730 11:18 17:08 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,800 6,462 1,650 1,400 20,312 22,759
6,945 3,855 1,505 2,050 14,355 16,888
6,645 2,970 3,015 1,400 14,030 17,908
4,920 3,815 820 1,725 11,280 12,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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