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Nomad

509295531Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 10m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Byzantines · Indonesia
735
+18
🇨🇳 Franks · China
731
+13
🇺🇸 Danes · United States
721
+14
🇨🇳 Huns · China
694
+15
🇨🇳 Vietnamese · China
765
-17
🇨🇳 Turks · China
740
-16
🇨🇳 Danes · China
696
-15
🇯🇵 Persians · Japan
475
-7
Player eAPM Actions Feudal Castle Imperial Opening
59 620 — — —
43 459 — — —
30 318 — — — ⛏ Fish Boom
29 304 — — — ⛏ Fish Boom
24 251 — — — ⛏ Fish Boom
22 235 — — — ⛏ Fish Boom
12 126 — — —
10 106 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 1,275 0 100 2,625 2,290
1,250 1,225 50 100 2,625 2,149
1,550 859 50 100 2,559 1,879
1,650 825 50 0 2,525 2,181
950 925 50 100 2,025 1,768
800 807 50 200 1,857 1,206
750 525 0 100 1,375 1,190
200 275 0 100 575 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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