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Arena

509289039Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 37m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
679
+15
656
+16
🇨🇦 Teutons · Canada
504
+22
🇩🇪 Franks · Germany
504
+22
🇯🇵 Vietnamese · Japan
673
-20
🇵🇦 Spanish · Panama
644
-19
🇲🇽 Varangians · Mexico
640
-19
🇵🇪 Inca · Peru
608
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,166 11:15 15:12 — ⛏ Fast Castle
31 1,172 11:16 17:06 36:13 ⛏ Fast Castle
19 703 11:00 20:12 36:05 ⛏ Fast Castle
15 577 11:37 16:09 — ⛏ Fast Castle
12 438 13:19 18:46 30:25 ⛏ Fast Castle
12 435 11:20 20:43 — ⛏ Fast Castle
8 313 12:50 19:56 — ⛏ Fast Castle
6 242 11:44 27:36 —

Resources

Player Food Wood Gold Stone Spent Collected
17,745 12,515 4,725 2,650 37,635 42,436
12,810 12,856 5,365 2,150 33,181 34,905
10,330 8,695 3,505 1,500 24,030 27,578
9,095 9,490 2,770 850 22,205 28,367
9,385 5,415 3,715 950 19,465 22,642
9,360 6,570 1,890 1,605 19,425 22,272
6,345 4,565 2,215 0 13,125 15,665
5,055 3,670 585 250 9,560 11,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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