AoeStats
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Arabia

510693354Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 29m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1318
+6
🇦🇷 Huns · Argentina
1045
+16
🇦🇷 Maya · Argentina
992
+18
🇨🇱 Franks · Chile
903
+21
🇲🇽 Berbers · Mexico
1123
-19
🇨🇳 Lithuanians · China
1117
-18
🇲🇽 Varangians · Mexico
1000
-40
🇨🇳 Mongols · China
938
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,500 10:42 22:25 — ⚔ Scout Rush
48 1,421 9:06 23:06 — ⚔ Scout Rush
31 929 11:13 22:05 — ⚔ Archer Rush
29 881 9:22 23:55 — ⚔ Scout Rush
28 839 10:04 15:24 — ⛏ Fast Castle
28 837 9:16 23:56 —
20 598 12:24 29:10 — ⚔ Drush
18 546 10:25 17:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,320 6,738 1,225 850 16,133 16,306
7,905 4,270 2,425 100 14,700 14,865
6,300 5,674 1,570 750 14,294 16,428
4,050 5,126 3,985 155 13,316 13,640
7,510 3,264 1,505 0 12,279 14,001
5,660 2,995 1,565 750 10,970 12,221
5,325 3,983 380 875 10,563 11,814
3,650 2,872 410 0 6,932 8,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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