AoeStats
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MegaRandom

510918957Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 67m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1023
+33
🇫🇷 Turks · France
981
+17
🇦🇷 Mongols · Argentina
1000
-16
🇦🇷 Burgundians · Argentina
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,368 11:10 24:41 42:13 ⚔ Scout Rush
28 1,871 12:01 19:41 38:52 ⚔ Drush FC
18 1,182 13:23 17:12 36:13 ⛏ Fast Castle
18 1,237 12:54 16:54 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,215 29,958 13,670 2,730 90,573 109,900
34,060 20,900 10,660 2,455 68,075 90,941
21,525 25,045 14,680 3,210 64,460 87,253
24,875 25,869 8,570 2,990 62,304 83,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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