AoeStats
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Arabia

509933816Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 25m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
686
+11
🇨🇿 Ethiopians · Czechia
673
+12
🇮🇹 Celts · Italy
645
+13
🇺🇸 Slavs · United States
631
+13
🇩🇪 Britons · Germany
682
-43
🇩🇪 Mongols · Germany
574
-12
🇩🇪 Turks · Germany
525
-10
🇩🇪 Teutons · Germany
523
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 760 11:29 — — ⚔ M@A Rush
24 606 11:01 17:20 — ⛏ Fast Castle
23 580 12:09 22:22 — ⛏ Fast Castle
14 348 13:25 20:36 — ⚔ FC into Scouts
14 350 13:51 — —
10 258 12:52 23:32 — ⛏ Fast Castle
9 234 14:07 24:56 — ⚔ Archer Rush
8 197 10:19 23:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,750 4,331 795 0 10,876 12,707
5,025 3,700 1,205 275 10,205 11,113
4,325 3,199 450 805 8,779 9,766
4,960 2,715 300 790 8,765 10,282
3,875 3,785 500 0 8,160 11,555
4,225 3,070 545 265 8,105 10,885
3,250 3,286 0 0 6,536 10,546
2,760 1,290 310 0 4,360 4,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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