AoeStats
← Hemingway

Baltic

510575068Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 41m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,722 12:56 18:08 32:12 ⛏ Fish Boom FC
41 1,702 9:02 21:32 34:27 ⚔ Champi Rush
39 1,616 12:25 19:42 — ⛏ Fast Castle
33 1,376 11:08 16:48 33:57 ⛏ Fish Boom FC
30 1,249 12:25 18:27 30:38 ⚔ FC into Scouts
28 1,139 10:23 20:29 39:40 ⛏ Fish Boom FC
25 1,012 10:53 28:43 — ◆ Fire Galleys FC
20 838 10:52 14:37 29:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,805 13,605 9,825 3,750 53,985 63,165
11,675 21,479 7,320 310 40,784 48,356
12,625 11,550 7,020 5,645 36,840 44,147
16,055 9,619 6,410 2,800 34,884 39,529
15,270 10,962 5,075 1,940 33,247 37,625
10,205 9,600 4,235 200 24,240 26,591
7,500 11,070 2,175 3,010 23,755 27,430
8,800 5,887 3,845 450 18,982 21,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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