AoeStats
← Hemingway

African Clearing

510568096Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 51m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1233
+14
🇯🇵 Persians · Japan
1232
+14
🇹🇼 Varangians · Taiwan
1225
+14
🇧🇩 Poles · Bangladesh
1186
+15
🇬🇧 Aztecs · United Kingdom
1347
-20
🇫🇷 Magyars · France
1212
-16
🇳🇴 Varangians · Norway
1140
-13
🇬🇧 Vietnamese · United Kingdom
1013
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 2,350 14:15 19:39 46:37 ⛏ Fast Castle
36 1,855 12:14 46:40 — ⚔ Tower Rush
34 1,764 13:00 19:14 38:40 ⛏ Fast Castle
30 1,560 15:39 19:48 36:45 ⚔ Scout Rush
30 1,558 11:32 23:33 43:53 ⚔ Scout Rush
27 1,396 13:37 19:38 40:46 ⛏ Fast Castle
23 1,169 15:48 30:52 45:19 ⚔ Towers FC
20 1,030 14:45 21:26 41:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,875 19,497 18,500 4,050 75,922 86,973
14,920 15,398 15,755 1,800 47,873 50,116
24,865 16,530 2,945 2,075 46,415 49,751
25,500 8,084 4,525 1,500 39,609 43,137
13,300 12,200 8,155 1,700 35,355 41,967
17,160 7,916 7,105 1,280 33,461 37,144
11,585 10,863 7,075 1,100 30,623 34,549
6,990 6,926 340 1,080 15,336 15,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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