AoeStats
← [NICE_ASS] BigMasi

MegaRandom

510183615Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 103m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
1316
+5
🇦🇺 Japanese · Australia
985
+16
🇮🇩 Shu · Indonesia
962
+17
🇮🇹 Byzantines · Italy
762
+24
🇫🇷 Italians · France
1051
-18
🇺🇸 Khmer · United States
1027
-17
🇺🇸 Lithuanians · United States
987
-15
🇪🇸 Saxons · Spain
918
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 5,921 10:47 16:23 33:09 ⚔ FC into Archers
47 4,878 11:56 16:15 35:05 ⛏ Fast Castle
37 3,856 11:17 16:07 34:10 ⛏ Fast Castle
30 3,135 10:52 18:03 35:32 ⛏ Fast Castle
23 2,384 10:22 15:17 37:10 ⛏ Fast Castle
23 2,376 10:40 16:32 32:23 ⛏ Fast Castle
18 1,844 13:05 19:27 45:14 ⛏ Fast Castle
17 1,818 10:10 21:53 44:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,120 90,482 78,930 4,350 242,882 266,746
114,875 112,420 9,645 1,850 238,790 290,047
102,470 81,845 37,240 1,975 223,530 244,822
106,395 58,925 45,380 2,480 213,180 219,363
83,215 86,000 41,280 1,920 212,415 257,007
83,380 65,575 44,210 5,130 198,295 202,014
75,175 60,151 48,310 4,050 187,686 208,402
13,915 52,484 47,345 2,390 116,134 161,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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