AoeStats
← [NICE_ASS] BigMasi

Four Lakes

509971446Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 38m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1305
+17
🇮🇹 Chinese · Italy
1329
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,049 10:30 20:10 — ⚔ Fish Boom into Scouts
51 1,970 11:21 16:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,945 11,124 6,365 325 31,759 32,613
11,255 11,714 5,620 1,400 29,989 32,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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