AoeStats
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Lombardia

508945196Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 80m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
71 5,699 9:20 18:12 41:58 ⛏ Fast Castle
51 4,152 10:16 14:38 38:14 ⛏ Fast Castle
44 3,529 10:56 15:08 30:44 ⛏ Fast Castle
41 3,291 9:24 18:17 40:58 ⛏ Fast Castle
40 3,248 9:47 19:34 43:17 ⚔ Archer Rush
39 3,170 11:13 20:09 53:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,180 32,198 43,235 1,705 146,318 151,161
67,955 33,205 41,300 3,435 145,895 161,575
63,765 46,343 29,050 5,620 144,778 145,998
62,410 35,992 19,495 5,030 122,927 124,193
44,280 43,076 26,790 3,315 117,461 130,891
36,310 35,450 15,320 3,805 90,885 90,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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