AoeStats
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Fortress

508919114Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,543 9:49 13:43 31:01 ⛏ Fast Castle
35 1,914 7:33 11:30 34:31 ⛏ Fast Castle
32 1,744 8:03 12:30 28:53 ⛏ Fast Castle
31 1,725 7:03 11:05 29:19 ⛏ Fast Castle
29 1,604 7:40 11:32 33:37 ⛏ Fast Castle
27 1,485 10:12 14:33 18:54 ◆ FC into Fast Imp
22 1,221 7:17 11:11 26:26 ⛏ Fast Castle
21 1,175 8:34 12:30 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,850 26,109 14,800 2,420 99,179 111,980
38,930 25,195 10,430 3,885 78,440 79,069
32,405 20,995 23,150 1,250 77,800 95,491
31,810 25,240 12,365 3,795 73,210 97,352
19,660 19,070 18,425 3,255 60,410 84,547
20,980 27,330 8,975 2,835 60,120 61,584
22,440 14,630 16,315 1,000 54,385 56,615
14,375 25,080 12,420 345 52,220 59,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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